Discarding Poké Balls with Pokémon still inside is a felony in most regions, partly because a Voltedge may add them to its collection, from which it draws power. When a Voltedge faints, all of the trapped Pokémon are released.
111 Custom Pokédex Entries by .fedoraman
On the rare occasion that two Seaoh meet, their courtship dance is a sight to behold. No firsthand depictions of the event exist, for all who witness it claim they could not do the spectacle justice.
While not very mobile on its own, Kakedge can be grasped by its handle and used as a stout dagger. Those who do so find that its blade is remarkably durable, hardly ever needing to be honed.
According to legends, Beeedge was used to challenge knights who wished to seek deep truths. Those who wield Beeedge find it to be as sharp and nimble as a Beedrill, with silk strong enough to hold the weight of an adult human.
Swarms of Sentom consume discarded appliances from the inside out. If one spots a predator approaching, the inhabited appliance will rattle as all of the Sentom within scatter.
Furtom make their homes in long thin electrical cords such as headphone wires in which they can have fun zooming through their twists and turns. To this end, they will bend their homes into knots, much to the chagrin of the cords' owners.
At first, Trainers remark on how aloof a Togepede can be. With some patience, it will come out of its shell, after which, Trainers come to miss when it would keep its poison barbs to itself.
Togepede spends most of their time sleeping to conserve the energy that they need to grow. Waking a Togepede is a very bad idea; it will run down the first person it sees until it tires itself out again.
Togepede are controversial due to their violent outbursts, but their Trainers insist that Togepede can read people's intentions, only targeting those who wish to do harm. Their alleged powers are not admissible in Kantonian nor Johtonian courts.
Affectionate towards its Trainer, a Togepede will seem to hold a grudge against certain people even before meeting them. Once Togepede decides it doesn't like someone, it's very hard to change its mind.
Togepede spends most of their time sleeping to conserve the energy that they need to grow. They can only rest if they are in the presence of people they trust.
Togepede are valiant defenders of the peace. They staunchly oppose collaborating with those who wish to cause strife instead.
In times long past, Pidedge were known as the weapon of choice for many infamous pirate captains. They valued this Pokémon for its keen mind and keener blade.
With their combination of precognition and echolocation, Espbat are never caught off-guard. Some adventurers bring along Espbat to warn them of danger before it strikes.
If you spot a Espvern, it is sure to have already spotted you. It is a naturally opportunistic Pokémon, aiding whomever keeps it the best-fed, regardless of their cause.
Villainous organizations have been known to enlist Espvern in their dealings. They are uniquely useful for stakeouts, as they can use their psychic powers to hang in midair for hours on end, watching, nearly invisible against the night sky.
Unable to digest gems or metals, Ratnix's tunnels are often littered with precious materials. It is ill-advised to extract them though, for Ratnix are viciously territorial.
Initially bred as adept climbers and hunters, Gliruff are now kept as novelty pets. As Pokémon made to work outside, their boundless energy is too much for most owners, ending in their all-too-common abandonment.
Steetata's front teeth constantly grow. In the wild, they keep them short and sharp through frequent use as they dig tunnels through stone.
While not very fast on their own, trained spear-throwers can make use of Spearedge's natural ability to hover to make an accurate long-ranged projectile. The base of Spearedge's tongue wraps around its skull, protecting it from concussions.
The needle-like blade of Fearedge is retractable into its body and extends quickly when startled. This sudden movement catches many by surprise.
This fusion cannot outcompete preexisting Remoraid and Corsola in the wild, failing to maintain a stable population. Once, they were captured and bred by the Johtonian Navy for use against invading vessels, but they could never remember their orders.
With the body of this Pokémon being deep inside its shell, Remoder have a limited field of view. This works to Remoder's benefit as once it has its sights on a target, it cannot get distracted.
If a predator attempts to pry open an Octider shell, it will be met with a torrent of ink and water, launching Octider far into the distance.
While Octillery loves occupying abandoned shells, this is not one such case. Octister can remove its spike and throw it with great dexterity.
Mancool communicates with members of its family by blinking its lights. Scientists have found that each Mancool has its own name.
After much effort and patience from both parties, linguists have decoded how Mancruel use their lights to communicate. It turns out that many wish to join humans in games of water polo.
Mancruel floats through the ocean in small families using their sticky tentacles to collect plankton before licking them clean. Adolescents enjoy playing games, often found chasing each other around.
After years of failure trying to improve Magnezone, a scientist had the idea to simply fuse two Magnezone together. The resulting Pokémon has the strange ability to mobilize a swarm of Magnemite and Magneton to its own ends, which remain unknown.
In the rare event of several Magnemite conjoining and evolving at once, this Pokémon can evolve. Its true eyes orbit around it, scanning the environment for information.
A Togepede has a staunch sense of righteousness. If its Trainer chooses strife over peace, they can rest assured that their Togepede will hold them accountable.
When a Togepede senses that someone intends to cause strife, it does not hesitate to roll headlong into them. Its judge of character is uncanny.
If its Trainer abandons their moral principles, a Togepede will abandon its Trainer. A stray Togepede has never been recaptured, but continues its mission to protect peace around the world.
Ancient art resembling Leaftops leads some to speculate that Kabutops lived much more recently than previously thought. Without fossil evidence, archaeologists instead conclude that the art depicts a stylized Leafwak holding two leaf blades.
Ralsian are affectionate pets who love curling up with their owners on the couch while they watch TV. Unfortunately, they interfere with the signals that remotes produce, making it impossible to change the channel or volume while they're nearby.
Appearing harmless, Gardeth is anything but, manipulating human brainwaves to induce feelings of endearment so that it gets taken in. Before too long, they will find themselves bereft of their valuables at the hands of this little cat burglar.
If you're being accosted on the street at night, you can rest assured that a Gallth will come to your aid. They aren't selfless though; if you fail to pay them for their time, you won't be as lucky next time.
When a Torlie is hungry, it will rampage through underbrush, scooping foliage and soil alike into its maw until it can fit no more. Its jaw only closes when it is asleep and well-fed.
Female Charran have a stronger sense of smell than males. They lead packs toward food, often ending up in human settlements, drawn by aromatic meals.
Despite their docile nature, it is not recommended to handle wild Charrina. When frightened, their barbs protrude and the flame on their tail roars.
Only existing in captivity, Charqueen are very possessive of their toys and other items in their enclosure. When their favorite items are taken away, the flame on their tail roars.
Charran often travel in small packs during the day, but the sound and smell of campfires can wake them up and attract them to your campsite.
Under the hot sun, Charrino are the most energetic, but also the most aggressive. At night when the temperatures lower, so too does Charrino's temper.
Domestication has resulted in this Pokémon never developing the competitive spirit its species is otherwise known for. Its quick feet, dexterous hands, and attentive mind make a swarm of them an invaluable asset when traversing the desert.
Only existing in captivity, Charking is prone to sudden temper tantrums that last until it tires itself out. Keeping its enclosure below room temperature has been found to cool its temperament.
Charinch digs deep tunnels at night to hide the light emanating from its tail. To further hide itself, its metabolism slows and its flame shrinks to a faint flicker.
In a swarm of its kin, Charva remains at the bottom of the pecking order due to its lack of fighting spirit. When raised in captivity, this docility is cultivated and they never develop the fiery temper their species is known for.
While not required for Zuedge to persist, consuming blood increases its strength and speed. As long as a Zuedge has not drunk that night, they are easy to fend off with weapons as humble as a stick from the ground.
Its venom afflicts its victims with drowsiness and subsequent nightmares upon which Zuzee can feast. For this reason, Zuzee venom is sought out as a non-lethal way to incapacitate unruly Pokémon.
Contrary to popular belief, male Golran do not drink blood. They play-fight with their siblings from a young age to practice using their fangs and venomous horn.
As they grow, Golrino's wings stay the same size, becoming more of a threat display than a means of flight. They protect their young while females hunt for blood with which to feed their offspring.
Golking is too heavy for its wings to lift it for long periods, but it unfurls them when facing off against a foe. If this display does not deter its opponent, it will open its jaw wide and release a disorienting screech.
Its combined precognition and echolocation make it incapable of being caught off-guard. Owners remark on how their Noieon never get underfoot.
Noieon are intelligent nocturnal hunters. They easily slip out at night to hunt and return before their owners wake. Their ecological impact has caused some controversy.
Packs of Rockgar are very close-knit, doing everything together. When hunting, the younger pups employ hit-and-run tactics, battering their prey with their club-like tails before the adults swoop in for the kill.
As parents, Lycancor allow their younger pups to learn from their mistakes, but they are not so patient with non-pack members. Those who travel through badlands know to bring extra food so that they may be permitted access through Lycancor territory.
Lycancor who hunt without the intent to eat are ostracized from its packs. This Pokémon seems content flying alone, catching Pokémon even larger than itself by surprise and dragging them off cliffs with its strong prehensile tail.
A common pest in their native region, Charran were traditionally warded off with noisemakers mimicking running water. Today, speakers are used to produce similar sounds, which Charran avoid to protect their tails.
Colonies of Charrina fight each other for territory and must frequently relocate their nests as borders shift. Females are often seen struggling to carry large tangles of nesting material in their arms.
Charqueen are impassioned and stubborn Pokémon, frequently vying for dominance. Charqueen in the same colony only put aside their differences to care for the colony's young together.
The light, heat, and smell of human settlements often attracts packs of Charran who cause much grief due to their flaming tails.
In the early summer, the rising stars of a Chargon swarm will follow the moon into the night sky and fight until the strongest evolve. After a swarm was drawn to Mauville City one year, they began limiting light pollution during this time of year.
Due to their disposition, there are not many Charking in the wild, but they make up for it in impact. Their rampages are unmatched, only simmering down once the Charking collapses from exhaustion.
Charinch are not known to commonly evolve in the wild, but by cultivating its natural competitiveness from a young age, it can become a tenacious member of a Trainer's team, though they struggle to give their teammates a chance to shine.
Despite the apparent chaos of a Charva swarm, it operates under a strict dominance hierarchy. A Charva's position is determined by its prowess in combat, with the strongest sporting tails that glow a bluish-white.
This fusion only occurs in captivity, but when it does, it needs frequent enrichment and exercise to maintain its docile nature. Restless Charran will make use of their barbs and flame breath to damage their enclosure or the other Pokémon within.
Known for their fierce territoriality and striking features, statues of Charrina have been used to decorate the outer walls of castles and cathedrals.
For all but the strongest Charqueen of the colony, their wings will remain tiny, not visible from the front. Until the dominant female falls, the others either protect its eggs, or leave to join another colony.
The strongest female in a colony, a winged Charqueen is the only one who lays eggs. The others raise its young while males expand territory. When one colony defeats another, its males join the victors.
This fusion only occurs in captivity, but when it does, Charran needs frequent enrichment and exercise. It is not recommended to house Charran together as playfighting quickly turns competitive.
Quick to anger, Charrino often mistake flame torches for rival Charrino in their territory. The advent of electric torches has made such incidents all but disappear.
Every year, this species has a nuptial flight from which only the strongest evolve into Chargon. The champions will form mating pairs who lay eggs in the desert sand to start a new generation.
Charking mark their territory through impressive pyrotechnical displays. If a Charking sees a flame within its territory, it extinguishes the flame with a deluge of earth.
Maedge who respect its trainer will let them hold its hilt. This confers the trainer with great strength, allowing them to lift three times their own weight with one arm.
For people who have grown weak with age, doctors may recommend a Maedge for its ability to amplify the strength of a person who holds its hilt. Its power is limited by the Power Save charm on its belt, which it lets no one remove.
Wielding Maedge multiplies one's strength immensely. While it never lets anyone remove the Power Save charms which limit its power, there are ancient myths of a man with herculean strength, and some believe he was using a Maedge at full power.
Weepinedge is rare in the wild as it cannot fit prey in its mouth. This does not make it any less dangerous, for it can still feast upon the soul of any Pokémon ensnared in its cloth.
The acid from its mouth is able to dissolve almost anything, including the metal of its blade. Fortunately, the metal can regrow like living tissue, though the mechanism remains unknown.
While oafish and sluggish in appearance, Ponyking is capable of alarming bursts of speed. A charging Ponyking's mane grows to obscure its whole body, granting the appearance of a blazing comet.
Ponykoth's claws are harder than diamond. Luckily, it only has enough energy to root up the plants it eats.
Packs of over a hundred Ponyroth charge from sunrise to sunset, trampling plant and animal alike for hundreds of kilometers. Even sheer cliff faces do little to slow a stampede that climbs as fast as it runs.
Farmers have put its immense strength and endurance to work, but are stumped by its equally large laziness and appetite. A Rapiking requires so much food as motivation that it eats more than a farm produces, leading all its owners into bankruptcy.
Packs of Rapiroth leave bare canopies and trampled underbrush in their wake as they romp through the jungle. The destruction they wreak is a part of the jungle's natural life cycle as it allows for new plants to grow in its place.
When two Magnemite get too close together, they may fuse into a single Pokémon. Without a third to balance them out, this pairing struggles to agree on anything.
When Magnemite come together to form a Magneton, their minds become one. With more than three Magnemite conjoining, those on opposite sides of the formation cannot communicate, leading to an uncoordinated mess.
While a conjoining of three Magnemite can hamper electronics within a mile radius, six conjoined Magnemite cannot focus their efforts enough to cause appreciable damage.
Despite its unwieldy form, Doedge is an effective hunter. It flies into swarms of Bug-type Pokémon, flailing its body wildly to incapacitate multiple targets at once.
Muedge uses its amorphous form to take the shape of any weapon. While creative in its choice of form, regularly morphing into nunchucks or claws, its strategy remains simple: throwing itself at targets until they succumb to its noxious sludge.
Its fins are too small to swim, so it must drag itself along the ocean floor to move. When threatened, Shellraid will burrow into the sand, leaving only its hard shell exposed.
Shellllery hides in the seafloor, posing as an empty shell. When prey swims by, it is caught in the blink of an eye by Shellllery's deceptively long tongue.
Its streamlined shell allows for it to cut through the water as it propels itself backwards with a stream of pressurized water. Unfortunately, it can't ever see where it's going.
Gasmander were once believed to be born out of dying flames. In reality, the light from the fire just kept them at bay.
Gasmeleon flood the battlefield with gas indiscriminately. It takes a Trainer with a strong will to gain the respect of a Gasmeleon and teach them control.
Targets struggle to perceive Gasizard's dark, gaseous body in the shadows before they are incapacitated by its paralytic breath. Few Gasizard have ever been successfully trained.
Haunmander thrives in the darkness. If you see a lonely red flame in the shadows, flash it with light to dispel it.
Haunmeleon wait in the shadows at night, jumping out to scare passersby. If you keep your nerve and don't flinch, the Haunmeleon will be impressed and not steal your soul.
While non-toxic itself, the thick, opaque gas that can spill forth from Haunizard's maw is dense, displacing oxygen-rich air. The result is a Pokémon who can smother torches and Pokémon alike.
Genmander is a rare fusion, but it is especially unwelcome on Pokémon teams because of how it unnerves its teammates. The fire it spews is not harmful, but does inflict its target with disheartening chill and foreboding dread.
It's recommended that Trainers leave their Genmeleon in their Pokéball when other Pokémon are around. They delight in pestering others while their Trainer isn't watching.
Its thick red fog covers the streets at night. Once you enter, Genizard will rise out of the ground and accost you until you acknowledge it. To escape, simply keep walking and ignore its jeers and roars.
Trainers must be very experienced with Ghost-type Pokémon to have any hope of curbing Genizard's stubborn disobedience. Rumor has it that even Ghost-type Gym Leaders have been possessed by one if given too much freedom.
Each Drowcute contains a unique dream. Cracking one open will free the dream inside and allow another Pokémon to see it in their sleep.
Drowdile detects brainwaves through its trunk and hosts an impressively strong jaw for its size. Trainers must learn the hard way that what a young Drowdile senses with its nose, it will soon explore with its mouth.
Even when an adolescent Drownaw has not yet mastered its empathic abilities, it firmly believes otherwise. If it thinks its Trainer wants to play, it will chomp onto them, no matter how many times they tell it no.
Drowligatr stalks prey along the water's edge, using its trunk to breathe while the rest of its body is hidden underwater. It senses prey's brainwaves and strikes when least expected.
Drowbat is blind, but it can telepathically see through the eyes of those nearby. Because of this, Drowbat flies during the day in highly-populated areas.
Drowchop have ambitious dreams, but are naturally undisciplined, so they must use their trunk to sap others of their motivation. If you can't stick to a diet or workout routine, you were probably visited by a Drowchop.
With how many dreams of self-improvement it's eaten, Drowchoke is at the top of its game. It wishes to inspire such dreams in others so that it may consume those too.
Drowchamp uses its psychic powers to consume the aspirations of those nearby. It then tries to mimic these ambitions, becoming frustrated if it fails.
There's a belief that its body is almost entirely composed of people's regrets. If you're suddenly overcome with wistfulness, there's probably a Drowtly above your head.
Using its trunk, it saps its victims of their positivity. If you're ever struck by a loved one's sudden coldness, perhaps they were sniffed by a Drowter.