Tanran is usually timid when alone, so it tends to hide in bushes or tall grass to avoid confrontations. Their vines can secrete a thin toxin whenever any stronger Pokémon approach them.
179 Custom Pokédex Entries by entomoxie
Tanran has exceptional hearing due to the ears made of their sensitive vines. These vines can secrete a thin toxin whenever any stronger Pokémon approach them.
Hormuku can launch sticky internal organs from their mouths to grab nearby food. While they prefer to stay stationary, they can use their tail fins to move around when needed.
When two Magmar have their powers fused together, their flames and instincts grow wilder, especially in the heat of battle.
Maglu can spread hot blasts of smoke from its dense, fluffy cloud wings. A flock of Maglu can heat an entire village on a cold night, though care is needed to keep the flames from burning out of control.
Pindum fully condensed into its shell upon fusion, which makes burrowing and hiding easier. It uses electromagnetism to regulate body temperature.
Tauloom can release spores from openings on their horns. The angrier a Tauloom, the more noxious the spores. Their hooves and horns are tougher than iron.
Ditlix typically have sticky, syrupy bodies due to Ditto's unstable genetic makeup combined with Swirlix's sugary strands. Loose bits falling from a Ditlix, dense in simple carbohydrates, are delicious to both humans and Pokémon.
The longer claws on a Kabudily are not as tough as a Kabuto's claws, but they are far more dextrous and can reach into tight crevices with ease.
Beemantis use their sensitive antennae to detect weaker Bug-types, luring them with the scents from the foamy jelly on the head. Beemantis also use these antennae to detect predators and avoid attracting them.
A rogue team of geneticists combined samples from Cresselia's feathers with research from a laboratory involved in Mewtwo's creation. The resulting Mewselia proved far too powerful for these mad scientists to control.
A rogue team of geneticists combined samples from Cresselia's feathers with research from a laboratory involved in Mewtwo's creation. The resulting Mewselia proved far too powerful for these mad scientists to control.
Furelia can wander through dense overgrowths, using the flower-like limbs to blend in. They are resistant to the various poisonous plants in these overgrowths, enjoying their unique aromas.
Most Ledchan use their fight-or-flight responses well. Their light bodies can dodge attacks while consistently dishing them back out.
Laneanie use their bioluminescent orbs to lure other Pokémon in dark ocean depths. Their thorns can latch on to their prey, glowing brighter in the process.
Nalu typically enjoy relaxing in fluffy clouds. Timid when around new Trainers or Pokémon, they can warm up to those whom they deem good at heart.
Nagast can spend hours basking in the warm sand and observing the sun, enjoying this most as the sun sets. They seem to relax when doing this.
An older Xagast is said to be a desert oracle. By basking in the heat and looking into the sun, they can tell what recently happened in this desert and what is to come in the near future. These predictions are quite cryptic.
Amphatyke can control their electricity in the water thanks to their rubbery skin and crystal orbs. They can communicate with others in their group by channeling signals through these orbs.
Hopma fly around with the wing-like seed structures on their backs. They can deftly control these structures, reversing and turning with ease while flying at full speed.
Hoppet can create gentle breezes and drift around in them. However, strong winds typically overpower them. They are more active during the night, resting during the day.
Sunpiny mainly relies on sunlight and morning dew to sustain itself while it waits to evolve. Sunpiny will usually find a smooth pebble and carry it wherever it goes, though it doesn't typically move far to conserve energy.
Steexure uses its iron tusks and jaws to dig through any kind of rock, allowing it to carve out its own caves. It is territorial and will fight any Pokémon it finds in its caves.
Steexure uses its iron tusks and jaws to dig through any kind of rock, allowing it to carve out its own caves. It is territorial and will fight any Pokémon it finds in its caves.
Shubok is noted for its ability to produce unique fragrances when given the right Berries. These fragrances are said to have medicinal properties.
As a young fusion, a typical Heraduo uses both arms to explore the world. These arms naturally express how a Heraduo feels at any given moment, serving as flexible eyebrows.
Heradrio can use their arms to attack, but they can also be used to emulate extra heads while forming the eyebrows on the main head. This expressiveness allows them to communicate clearly while intimidating other Pokémon as needed.
Teddigma live in volcanic caverns and rarely leave alone. When they do, they can harvest any pollen and berries in the area, cooking them with their own body heat. However, they never stray far from their dens for food.
Teddivanha is a strong fighter and swimmer. When using all of its strength, it can even swim through honey while eating enough for the energy it needs.
Octityke can use their ink-jet mouths to control water around them and swim efficiently. They also use that ink to mark other Pokémon in the wild and even decorate patterns on their own bodies.
The fur surrounding a Hounesta is great at insulating its body heat. The brighter the eye on the top skull glows, the more aggressive and ferocious. Hounesta are loyal to Trainers who properly care for them.
Hounlithe prefer to fight in packs to gang up on their prey. Each Hounlithe is loyal through thick and thin. They can smell fear, enjoying this aroma as they decide which targets to strike.
Hounmime is a playful Pokémon that treats any battle as a game. It can do anything it wants, which leads other Pokémon to fear and avoid it.
Hounslash can be vicious when hunting smaller prey. The quills are tough as iron and burning to the touch when glowing, so avoid touching them.
Despite the apparently short legs, Hounesta can scuttle quickly when escaping danger or looking for food. They may be hard to tame initially, but they can be quite loyal to Trainers who properly care for them all the same.
Despite the apparently short legs, Hounesta can scuttle quickly when escaping danger or looking for food. They may be hard to tame initially, but they can be quite loyal to Trainers who properly care for them all the same.
Standrill's stingers and antlers may be minuscule, but they can precisely channel spiritual energy to any target. Angry swarms of Standrill can overwhelm opponents physically and psychically.
With many eyes, Stantly can gaze into the souls of others. By intimidation or supernatural control, Stantly can even control the spiritually weak.
With the tough hide on their wings, Tyranvern can fly in nearly any environment. They usually make their nests in mountaintops, carving a cave just for them and guarding it fiercely.
Despite seeming small and immobile, a typical Ho-co contains a large amount of power within. It rarely releases that power, but that just makes the rare displays more astounding when they do occur.
Azuthorn can bounce on land and swim well due to the bouncy coiled tail vines coming from the head. Even though the thorns are smoothed away, their skin remains tough in most situations.
While most vines on a Tancross are soft and flexible, the horn vine is as tough as granite. The softer vines can restrict and ensnare opponents while the horn strikes them.
Togetic avoids intense strife at all costs. It gravitates to those whom it deems pure of heart, seeking mutual joy and comfort.
Porydum is highly sensitive to electromagnetic waves. Its eye can see data on electronic devices more clearly than anything in the physical world.
Porygon-Z, when updating to the body of the legendary Regice, froze and blue-screened. Base-level safety measures can still keep Poryice operational.
The shinier and smoother the surface of a Belang, the healthier. Belang are popular in futuristic areas due to their durable metal bodies and clean mechanical looks. They can connect to electrical grids for energy in high-density areas.
The giant jaws on a Mawnub are metal horns that grow large enough to protect the whole body. When not resting in their horn shells, Mawnub dig to find tasty minerals and fungi underground.
Lilras tend to enjoy dark, damp environments. They can disguise themselves with fungi and plant matter, getting energy from them passively.
Wailturn can go several hours without air, allowing them to reach the ocean depths. Their bioluminescent dorsal fin makes these depths as bright as the surface in bright daylight.
Turbat typically sleeps in dense thickets during the day, blending in perfectly with trees and bushes. It is active at night, when the darkness makes it nearly impossible to see.
The mid-section of a Turwear is made of various kinds of soil. Turwear is strong enough to crush a tree trunk instantly, using the bits and pieces to reinforce this armor of sorts.
While the sharp blade on the top of a Honrunt can slice well, it is also brittle and heat-sensitive. The eye is made of an organic glass-like substance that grants superior eyesight while being more heat-sensitive than the blade.
Kyokarp has the power of an ocean deity said to control currents all over the world. However, this form limits its power to a small lake.
Ninduck's three eyes can see exceptionally well, even during the darkest hours of the night and underwater. The third eye is the most acute. Ninduck can stride on the water's surface with exceptional speed.
A Krookoqueen can be really caring towards its family and friends. If it feels threatened, its mighty jaws and arms will make quick work of any threat.
A Krookoqueen can be really caring towards its family and friends. If it feels threatened, its mighty jaws and arms will make quick work of any threat.
Krookotly can not only handle intense desert heat and drought, but also spread it with intense solar energy. They resemble an ancient sun deity revered by several ancient civilizations.
Despite their squishy bodies, most Pyukusir have tough pincers. Their sticky innard-hands are dextrous on land and in water.
Pyukugast prefer fine sand right on the edge of tropical seas. Their soft bodies can blend in quite sneakily in rare black sand beaches, only having their shovel-like organs poke out when needed.
Pyukugast prefer fine sand right on the edge of tropical seas. Their soft bodies can blend in quite sneakily in rare black sand beaches, only having their shovel-like organs poke out when needed.
Zweigar have trouble balancing in the air due to the length of their necks and the placement of their heads. In addition to attacking with the heads, they can use their sharp claws and tail to deliver a mild toxin.
Zweilix can burrow deep into the ground, kept safe by their fur being tougher than iron. The two heads can eat most minerals found underground, though each head has distinct mineral preferences.
Zweimory are experts in flight, as one head observes surroundings while the other hunts prey below. However, their flight can get rough whenever the heads disagree mid-flight.
Zweilurk struggles to control the immense spiritual energy it absorbs, even with two heads. Each communicates with different ghosts from an ancient civilization, but only one powerful spirit is perceptible to both heads, uniting their focus briefly.
Zweielgon have both heads out constantly because the shell is just barely big enough to fit a single head inside. Whenever one head tries to withdraw into the shell, the other head lashes out in anger and jealousy.
Zweibat enjoy dark caves, where they can rely on echolocation and not their limited eyesight. However, the heads often conflict and thus get confused by their own echolocation.
Zweilucha can use both heads in battle to attack and disorient opponents, though the heads are sometimes uncoordinated and fight each other. While they cannot fly at great heights, they can glide before slamming opponents from above.
Slaiard are often lazy and easygoing, so they will rarely land the first blow. However, if threatened, they can use their sharp claws to fend off anything or anyone provoking them. They could go hours without giving up.
Despite sleeping during most of the day, Slabat can use their ears perfectly to keep balance and stay safe. They do go out at night when most other Pokémon would be asleep or unable to see them.
Despite sleeping during most of the day, Slabat can use their ears perfectly to keep balance and stay safe. They do go out at night when most other Pokémon would be asleep or unable to see them.
Wailvanha blow jets of water to scare nearby Pokémon. When threatened, they can leap even higher, showing true fear to any who witness this rage.
Arink is often used in construction. When metal parts are to be scrapped, an Arink is happy to eat them by grinding them between its gear teeth.
Zofree typically eat honey and flowers, so they rarely need to fight other Pokémon for food. As such, they change their appearance to avoid needless fights with stronger Pokémon, only fighting to claim their share of any nearby food.
Zouna can hardly move before evolving, so they change their appearance to avoid being detected by stronger Pokémon. This gives them time to evolve.
Zodrill will defend themselves and their friends fiercely. However, when they encounter larger and stronger Pokémon, they disguise themselves to keep themselves safe.
Zoian are weak, so they typically change their appearance to avoid stronger Pokémon. They are most active at night, when they are less easily seen and can gather energy from starlight.
Zootto are typically shy and prefer to change their appearance to avoid fights. Their feathers are particularly rare and prized commodities as a result.
Zochu are naturally timid, hiding in bushes and changing their appearance to avoid confrontations. When they are particularly scared, they release electric shocks from the tufts of fur on their heads.
Zochu are naturally timid, hiding in bushes and changing their appearance to avoid confrontations. When they are particularly scared, they release electric shocks from the tufts of fur on their heads.
Zobuff can sing beautiful melodies for hours at a time. However, they are often too timid to do so, changing their appearances to avoid even showing their faces.
Zogeot can soar through the skies for hours at a time, changing their appearance while flying to stay undetected. Their feathers are as beautiful as they are rare, fetching a high price for collectors.
Anything that shines or sparkles catches any Zokrow's eye. They can change their appearance to get away with stealing any valuable trinkets, though they are also speedy in their flight when their disguises fail.
Zosel seek out nests for food, stealing food from them. They can change their appearance to blend in when needed, though they prefer eggs from unguarded nests.
Zodour are tricksters, frequently pulling pranks by taking on the appearance of others. However, they can be loyal and serious to those whom they trust dearly.
Zodour are tricksters, frequently pulling pranks by taking on the appearance of others. However, they can be loyal and serious to those whom they trust dearly.
Zochu can hide in dense thickets, disguising themselves as stronger Pokémon when not hiding. Their fur can store immense static electricity for hours at a time, releasing the energy as needed.
Zopiny are typically shy and disguise themselves to avoid confrontations with others. They carry an egg-shaped pebble wherever they go to comfort them.
Zoiard can change their appearance to approach unsuspecting Pokémon without themselves being threatened. Only after their sharp claws cut deep do they show their true colors.
Zokoth have strong arms and claws, though they rarely like to use their strength for fighting. They can change their appearance while resting to avoid fights, and they are only active for around 2 hours each day.
Zopede can roll around at high speeds, though they struggle to turn around when doing so. They can change their appearance to avoid being identified whenever they can't move around on smooth terrain.
Zoish can bury their bodies, only letting some fur on their head poke out. They can make these tufts of fur look like leaves to stay completely hidden in forests, still detecting nearby motion while lying in wait.
Zocorio change their appearance to avoid fights with stronger Pokémon. The large pom-poms on their paws store much static electricity and can shock unsuspecting targets with a single jab.
Zomoth tend to hide in dark treetops and caves, waiting for prey to approach. They can change their appearance to avoid detection whenever they can't comfortably hide.
Shuploom are rumored to harbor the spirit of an artist who enjoyed stitching flowers to his art. They tend to focus more on the past than living in the present for the most part.
Zuseed uses its thorns to attach itself to cave walls and ceilings. It can launch some of its thorns to attack, though it needs time to regrow them whenever it does this.
Jolras typically leech off of large machines or Electric-types, storing energy in the mushroom-like nodes. These nodes act like batteries, providing energy in times of need.
Stunvanha can be found in marshes and swamps, thriving in both quite well. They can hide right under the surface of the water, leaping out after any land dwellers before they have a chance to react.
Stungast are mushy and flexible, able to slither around in mud with ease and fit in tight spaces. The antennae and beaks are harder than granite.
Stunra has frail bodies which it struggles to control physically. It can, however, use psychic abilities to float around and teleport. It sleeps a lot, often in humid shores or marshes.
Tyranwear has muscles as powerful as steel. Its jaws and arms can crush even boulders with ease. It has been sighted ramming into cliffs and mountains, creating cave openings with sheer strength.
Trubkrow tends to collect anything discarded by others, hoarding whatever it can. It has a preference for shiny, sparkling items. On rare occasions, it steals particularly valuable trinkets.
Trubblim enjoys floating by factories spewing toxic chemicals. It can clean the air by inhaling these pollutants, becoming stronger and more toxic.
Trubmite collects used electronics and batteries to power its body. It can generate magnetic fields to locate and attract any scrap metal and electronics in the area.
Garbblim enjoy the polluted air and overflowing trash found in big cities. Many see this symbol of urban decay and disruption of nature as a nuisance.
Sharpgong are sometimes mistaken for mermaids when they rest on icebergs or seaside stones. They tend to aggressively attack any who approach them as they rest.
Phantnyte is comfortable in its shell, which it never wants to leave. The shell is not wood but mostly chloroplasts, giving life energy in the sun.
Trelem lives deep in forests, controlling the many trees there with its long roots. As it grows older, the branches surrounding its body grow stronger, and its roots grow longer to reach more trees.
When fusing, a Regigon keeps the exact molecular structures of a Regice. Its eyes flash in tune with nearby electronics and electromagnetic waves.
Vileian produce fairly ordinary pollen most of the time. However, during nights with bright starlight, the pollen tends to shine like the stars above. While beautiful, this pollen is dangerous to most Pokémon.
Viletula can release electrically charged pollen, stunning nearby Pokémon. It leeches off of these stunned Pokémon to recharge when low on energy.
Viletula can release electrically charged pollen, stunning nearby Pokémon. It leeches off of these stunned Pokémon to recharge when low on energy.
The different colors of thorns on a Necroseed light up in different situations depending on their condition and any threats perceived in their environments. When all thorns light up brightly, immense danger is imminent.
Dhellem are comprised entirely of seaweed. They gather whatever wreckage they can find to create a tough shell, though this shell is usually heavy and hard to carry around.
The two heads on a Hawllous often fight with each other in a sibling rivalry but work together as needed. Their unpredictable attacks throw opponents off-guard. The head with darker colors shines more than the head with lighter colors.
Whenever a Hawlous evolves into Hawldreigon, one of the heads takes full control of the body. The other head splits, turning into fierce arms that can attack on their own. The dominant head can control the arm heads as needed.
Whenever a Hawlous evolves into Hawldreigon, one of the heads takes full control of the body. The other head splits, turning into fierce arms that can attack on their own. The dominant head can control the arm heads as needed.
Whenever a Hawlous evolves into Hawldreigon, one of the heads takes full control of the body. The other head splits, turning into fierce arms that can attack on their own. The dominant head can control the arm heads as needed.
Hawlsand is large enough to engulf several fighters who enjoy an extra challenge. The fighting spirit inside a Hawlsand is unmatched.
Hawlmite typically stay in the air with their light bodies and electromagnetism. They can use this electromagnetism to charge at their opponents at high speed, rarely missing.
Certain parasitic fungi can infect consumer electronics. The resulting Pagon-z is in a consistent conflicting state regarding which entity is in control.
Certain parasitic fungi can infect consumer electronics. The resulting Pagon-z is in a consistent conflicting state regarding which entity is in control.
Certain parasitic fungi can infect consumer electronics. The resulting Pagon-z is in a consistent conflicting state regarding which entity is in control.
When fused with a Klink, the Paras seems to be less directly influenced by the invasive mushroom. However, even with this separation, the mushroom's gears are shaped to fit with the grooves in the bug's gears, and a mycelial cord keeps them together.
When fused with a Klink, the Paras seems to be less directly influenced by the invasive mushroom. However, even with this separation, the mushroom's gears are shaped to fit with the grooves in the bug's gears, and a mycelial cord keeps them together.
The heads often think and move independently. The body seems to have a mind of its own. Under a full moon, their minds are sharpest and fully united.
The mushroom Parasect hosts prefers spreading to Ariados. The mycelia and spider silk on Parados reinforce each other and are tougher than diamonds.
The mushroom on a Parakiss may have overtaken the base Togekiss, but it is sapient and still enjoys spreading happiness by way of its mystical spores.
The years of development behind Porygon-Z are no match for the millennia of evolution behind the fungus. The mycelial network thus overtakes Paragon-z.
Paraloon can either release fragrant, relaxing spores or noxious spores, depending on its mood. Its mycelia are practically exposed on the thin skin.
Paraloon can either release fragrant, relaxing spores or noxious ones, depending on their mood. Its mycelia are practically exposed on the thin skin.
Venogast are generally quite docile, preferring to play in the dirt and jumping about carefree. They like to eat different kinds of dirt.
Greeon use both their superb agility and skin pigments to appear nigh-undetectable in the darkness of night. Even when eyes can hardly see, they use the sensitive tongues to analyze their surroundings.
Grejask are known for being incredibly fast both in the air and on the surface of the water. The fastest Grejask in the world are hard to even see because they use their speed to deliberately disappear or deceive onlookers.
Venoizard's main body segment has a complex arrangement of microscopic scales covering most of it. This segment contains enough heat to keep it warm in the winter and a way to regulate body heat through openings between the scales.
Golloom rides ocean breezes due to its light, fluffy body. While two of the puffballs on its airy plumage, the top one is a clear orb that sometimes functions as a third eye.
Golluff rides ocean breezes due to its light, fluffy body. While two of the puffballs on its airy plumage, the top one is a clear orb that sometimes functions as a third eye.
The bright red feathers and gems on a Golsel are seen as status symbols. Golsel with larger, more vivid feathers are typically seen as more agile. Golsel with brighter gems are seen as clever and worthy of respect from peers.
Golrow can fly and swim excellently due to its unique feathers. Its long neck and tough beak let it poke its head into otherwise hard-to-reach areas for food.
Golnub can walk on dry land, but it prefers to stay in or near vast lakes. Its plumage keeps it warm even in the coldest environments, though it is less active in subzero areas due to a need to conserve energy.
Golswine thrives in colder climates due to its remarkably thick plumage. Its beak and tusks are tough enough to break through ice sheets and get otherwise hard-to-reach food.
Golbird is typically found in cold mountains all around the world, always doing everything with other Golbird. Its tail can store enough food to keep it and its peers going for weeks.
Golmory can fly great distances due to its lightweight but oddly tough plumage. Its tough feathers also allow it to fly in the rain and swim expertly.
Golgle marks its territory with paint-like substances from its tail, with markings varying vastly depending on the water where it lives. Some prefer freshwater while others prefer saltwater. No two Golgle produce the exact same paint.
Goltyke can ride ocean currents with its mostly flat body, though it can also maneuver expertly when riding them. It is deeply familiar with the patterns of ocean currents where it lives.
Gollup struggles to balance on land due to its large head. However, its buoyancy and psychic powers make it an adept swimmer. It also keeps it warm in waters of any temperature.
Golmuku lie in wait on shores across the world. When they spot prey, they use their beaks to strike swiftly and catch them off guard. They target only smaller, weaker prey due to their limited mobility on land or in water.
Golmer typically stay in vast oceans and have thick plumage to keep them warm. They struggle to move on dry land, as they require large bodies of water to stay hydrated.
Golbat can see even in the darkest of caves due to the gem-like protrusions on their claws and heads. Their beaks can open unusually wide, letting them eat large bites of food at a time.
Golrunt form a thick bubble with their own psychic powers. These bubbles keep Golrunt safe and let them control their body temperatures. They also allow Golrunt to predict upcoming weather events.
Gollie freezes a thin layer of water around its face to form a protective ice layer. The clearest and most vibrant piece of ice on this mask is the red orb between its eyes.
Gollass drifts around colder areas with its mysteriously light and hollow body. It can freeze any intruders solid and decide what to do with them after carefully examining them in a chunk of ice.
Golvanha can swim faster than most other Pokémon, rivaling even speedboats. Their beaks are sharp enough to pick through rocks and ice with ease.
Goledo are among the fastest swimmers of any Pokémon due to the shape of their feathers and smooth body plans. Their mouths can engulf smaller Pokémon in a single bite.
Due to their light feathers and vast wings, Golvern are excellent at flight and swimming. Even in the dark, they use their large ears and psychic powers to map out their surroundings ideally.
Golria enjoy flying on top of vast, clear oceans. Their cloud-like wings keep them in the air for weeks at a time. When angered, they can even send intense rain or lightning from their wings.
Goleanie usually lie in wait, with their bright red thorns acting as eyes and seeing their surroundings. As such, sneaking up on a Goleanie is nearly impossible. Their thorns can deliver a powerful toxin to those who try.
Golgast prefer vast beaches in moderate climates. The mysterious gems in their bodies are said to let them commune with the spirits of those who recently passed.
The crystals on a healthy Golaura are clear and bright in color. In the dark, they can emanate a mesmerizing glow.
Golish can swim with perfect precision even in the darkest and murkiest of waters. They can do this by using the gem-like protrusions on their bodies to sense their environments. They can read the minds of other Pokémon approaching them.
Golduck has a large head for its body and a mysterious gem in its forehead. While it has vast psychic energy, it is rarely able to control it, often ending up with intense headaches whenever it tries.
Golduck have large heads for their bodies and mysterious gems in their foreheads. While they have vast psychic energy, they are rarely able to control it, often ending up with intense headaches whenever they try.
Golduck have large heads for their bodies and mysterious gems in their foreheads. While they have vast psychic energy, they are rarely able to control it, often ending up with intense headaches whenever they try.
Golwhirl can swim around surprisingly well. The spiral patterns on their bellies disorient any Pokémon trying to swim after them, keeping them safe when swimming at high speeds.
Golpoke can move on dry land, though they much prefer swimming in clear lakes or rivers. They frequently get lost in their own thoughts, drifting on the water's surface without even realizing it.
Golfetchd have varying preferences in branches. A Golfetchd will find a branch that it likes, keeping the stick at all times and aggressively fighting those who try to take or break it.
Goleel can thrive anywhere, even glaciers and ice-covered oceans. Their feathers strangely resemble a thick coat of fur.
Golgong can swim in warm or cold waters alike. Their fins are actually thin flaps covered in uniquely light feathers, though their feathers are effective at insulating body heat.
Golder rarely leave their shells, only poking their beaks out to eat. They struggle to move on dry land, but they are excellent swimmers.
Golby are often found on sandy beaches, enjoying the refreshing ocean tides and breezes. Their pincers are typically just as tough as their bills.
Kadauna can telepathically control their stingers to attack, dealing minimal physical damage. Their psychic powers surpass their physical strength.
Tentaking can find intricate ocean caverns, claiming them as their own. They can carefully extend their tentacles out to sense any prey approaching them, striking as soon as they have their chance.
Upon fusion, Dots become too unstable for all but a few particles to remain in the physical realm. Their minds, while split, function perfectly.
Upon fusion, some Dots becomes too unstable for all but a few particles to remain in the physical realm. Their minds, while split, function perfectly.
Gribish are comprised of multiple kinds of pollutants which they sweat out and leave everywhere. These pollutants can be used to mark territory, though some other Gribish might like the odor and flavor of this ooze.
Most of a Gaseye's body is light and gaseous, centered around a heart gemstone. They typically stay in caves to stay safe from the wind and eat the gemstones found within.
With control of their limbs across the astral plane, Haunlee can launch kicks that otherwise seem physically impossible.
Hypto lull their targets to sleep and transform into them. They can even copy the dreams of their targets, though they will only ever partake in the sweetest dreams they can find.
A Hypsion's pendulum becomes part of its brain as the body compacts upon fusion. With this, one part of the brain hypnotizes targets while the other reads the target's dreams with perfect clarity.
Krabcorio dance by swaying and scuttling side by side. The good vibes of these dances often mesmerize viewers and amplify psychic abilities. People often bring Krabcorio to festivals for this reason.